[vos-d] avatars anyone?
Peter Amstutz
tetron at interreality.org
Mon Apr 17 14:15:06 EDT 2006
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On Sun, 9 Apr 2006, Reed Hedges wrote:
> I still think "end-to-end" is important both as a philosophy and as a
> technical option, and should still be somehow supported. But we also
> need to have hosted avatars available for most cases. If we can write
> TerAngreal's code to "get it right" supporting both cases (including a
> "mix" of the two?), then that could be moved up into the library for
> other programs to use as the standard procedure.
Yes, I agree. What we should do is start to document what the conventions
are going to be for vobject layout on world servers. This would include
standard places to look for the home world object (currently /world),
creating and uploading transient avatars, conventions for establishing
permanent user accounts and logging in with those, and what fallbacks to
use when the previous options are not available.
> It sounds like the main holes are the factory not setting up an
> identity[VOS Identity metaojbect]-based access control for the
> requesting client, and the local-object fallback for avatar component
> properties also making poor assumptions?
We need to formally document and standarize what the supported modes for
joining a world are going to be. A lot of stuff is still ad hoc because
we don't know what the right solution is, once we've had some experience
to guide the design then we can decide to either change it or formalize
it.
[ Peter Amstutz ][ tetron at interreality.org ][ piamstutz at anteon.com ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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