[vos-d] Animation comment

James Wilkins jwilkins at notzero.net
Fri Dec 1 03:31:11 EST 2006


I've been watching the VOS project for quite a while without commenting 
or participating, beyond getting it to compile once.  I'm very good at 
lurking.  ;)

Anyway, have you considered supporting streaming animations in addition 
to pre-recorded ones?  One thing I've noticed about existing 3d 
environments is that making avatars move realistically is rather hard: 
you have to have all desired motions available, find the correct ones 
quickly, and activate the animations in the correct sequence and timing. 

It would seem much more natural to capture real motion using various 
devices like cameras, accelerometers, bend sensors, and so on, and 
translate this motion into actions of the 3d avatar in real time.  It 
would probably even be possible to translate simple mouse motions into 
gestures more spontaneous than those available with pre-recorded animations.

I realize that esoteric input devices are neither common nor readily 
available, and are not likely to be for some time, but it would be nice 
to have support for such built into VOS.




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