[vos-d] Animation comment
James Wilkins
jwilkins at notzero.net
Fri Dec 1 03:31:11 EST 2006
I've been watching the VOS project for quite a while without commenting
or participating, beyond getting it to compile once. I'm very good at
lurking. ;)
Anyway, have you considered supporting streaming animations in addition
to pre-recorded ones? One thing I've noticed about existing 3d
environments is that making avatars move realistically is rather hard:
you have to have all desired motions available, find the correct ones
quickly, and activate the animations in the correct sequence and timing.
It would seem much more natural to capture real motion using various
devices like cameras, accelerometers, bend sensors, and so on, and
translate this motion into actions of the 3d avatar in real time. It
would probably even be possible to translate simple mouse motions into
gestures more spontaneous than those available with pre-recorded animations.
I realize that esoteric input devices are neither common nor readily
available, and are not likely to be for some time, but it would be nice
to have support for such built into VOS.
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