[vos-d] status and scheming

Peter Amstutz tetron at interreality.org
Sat Dec 2 17:17:58 EST 2006


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On Fri, Dec 01, 2006 at 12:43:21PM +0000, Jonathan Jones wrote:
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> S Mattison wrote:
> <blockquote
>  cite="mid4a5c0a90611302338p35ebb03cy58ee894874975098 at mail.gmail.com"
>  type="cite">On 11/30/06, <b class="gmail_sendername">Peter Amstutz</b>
> &lt;<a href="mailto:tetron at interreality.org">tetron at interreality.org</a>&gt;
> wrote:
>   <div><span class="gmail_quote"></span>
>   <div><br>
>   </div>
>   <blockquote class="gmail_quote"
>  style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">interesting,
> though, is that the relationship between the time on<br>
> the animation track, and world time, is kind of like the distinction
>     <br>
> between world space and object space -- that the time parameter that<br>
> gets plugged into the animation loop has a linear transform relationship<br>
> with the "world" time.</blockquote>
>   <div><br>
> Just don't stop the world for the animation of a single object. All the
> users in a world should have the model, and should also know what
> animation the model is doing, but they don't necessarily need to know
> what frame of animation it is on. Updating each user, frame by frame,
> would slow the server to a crawl, imo. <br>
>   </div>
>   </div>
> </blockquote>
> All the server has to do is update the clients now and again on what
> frame the animation is on, and how fast it's animating, that should be
> sufficient to keep the clients in sync.<br>
> <br>
> &nbsp;-sconzey<br>
> </body>
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> begin:vcard
> fn:Jonathan Jones
> n:Jones;Jonathan
> email;internet:sconzey at gmail.com
> version:2.1
> end:vcard
> 

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-- 
[   Peter Amstutz  ][ tetron at interreality.org ][ peter.amstutz at gdit.com ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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