[vos-d] parameterized views
Mats
skilling at stud.ntnu.no
Mon Dec 4 13:33:30 EST 2006
For many cases it doesn't matter if animations are not synchronized.
It's still important
to have that option though. If a world for example has a boxing ring,
it would be
important to keep the avatar animations synchronized while inside the
ring, the time of the animations that is, so the server can determine
who punched first etc.
-Mats
> Animation is something where the client would download the whole thing
> and run it locally, so the animation information must be entirely
> transparent and declarative -- but is still parameterized by time.
> Downloading the entire animation means iterating over and downloading
> all the keyframes.
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