[vos-d] parameterized views

S Mattison s.mattison at gmail.com
Mon Dec 4 13:40:06 EST 2006


Ah, yes, for multiplayer games, synchronization is of utmost importance. I
don't exactly see an MMO with VOS, but it's certainly important to keep that
in mind, when world-scripting and user-created worlds become that much more
commonplace. IMO

On 12/4/06, Mats <skilling at stud.ntnu.no> wrote:
>
> For many cases it doesn't matter if animations are not synchronized.
> It's still important
> to have that option though. If a world for example has a boxing ring,
> it would be
> important to keep the avatar animations synchronized while inside the
> ring, the time of the animations that is, so the server can determine
> who punched first etc.
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