[vos-d] status and scheming
S Mattison
s.mattison at gmail.com
Thu Dec 7 19:31:43 EST 2006
On 12/5/06, Karsten Otto <otto at inf.fu-berlin.de> wrote:
>
> I am not sure this issue needs to be solved via architecture design -
> some simple application extension would probably suffice. You could
> get the notification you mention simply by registering a listener to
> the sector, so you get a notification whenever a new vobject joins
> the world, and can play a jingle or whatever. This works regardless
> of whether the sector is hosted on some "server" or on your own
> machine. Or do I miss the point here?
An extension would obviously work. I keep thinking of things in the "Must
bundle everything with the OS" methodology.
Ok, I *know* I missed the point here. What do you mean by "change my
> own world from the default"? Specifically, what is this "default" you
> mention? Then, what exactly is an "overlay", and what can I do with
> it once I get one?
By 'change the world', I mean, without going into an external 3d editor, I
want to be able to move virtual objects around on the server in realtime. Of
course, if this functionality were built into the client, it would
necessitate the need for 3d permissions, which I had called 'overlays' in my
design of 'the world'.
The way it works at the moment is, some Vobject *is* a hyperlink,
> with its own representation etc.
> This Vobject happens to have the metatype misc:hypercard and a
> misc:link property child specifying some URL (In the start world,
> this is vip://interreality.org/world). So there really is no
> "counterpart" to the link object.
So hypercards can link to any protocol? Bring up webpages by clicking on 3d
objects? And how do I set the "Vobject's metatype"?
You detect that something is a
> link by seeing the misc:hypercard type, from a programming/agent
> point of view. For a human user, this is not as obvious. You get a
> confimation dialog when you click the Vobject's visual
> representation, but that does not help you to *find* such links in
> the first place. IIRC, the original "Snow Crash" hypercard has a
> standard icon (a business card), so human users could recognize them.
>
Ah. I have a unique question now. Out of all of the VOS worlds/servers that
have existed, how many of them are currently online?
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