[vos-d] status and scheming

Ken Taylor taylork at alum.mit.edu
Fri Dec 8 01:24:57 EST 2006


Reed Hedges wrote:
>
> You can't move or edit objects in the current version of TerAngreal but
> you used to be able to. Someday we'll get around to re-implementing
> that.

Is there a way to get archived versions of the project code, to explore how
things were done in the distant past?

> >
> > Ah. I have a unique question now. Out of all of the VOS worlds/servers
that
> > have existed, how many of them are currently online?
>
> There have only ever been relatively small worlds in the past. Right now
> there are two small testing worlds online I think.  Plus the website is
> a VOS site.
>

Well most of us know about vip://interreality.org/world ... what's the
second? Do you mean the first world that opens when you start up
Ter'Angreal?

> Nobody has really got around yet to making any nontrivial worlds that
> actually are nice places to explore.  We keep hoping that someone with
> actual 3D modeling skills finds the project and gives it a try but it
> hasn't happened yet...

Once the new version of the protocol is stable, and development gets some
more momentum, you guys should definitely put some effort into
advertising/community building/recruiting. Also, when VRML import gets nice,
there's lots of really neat worlds out there that are already built that
could be hosted on a VOS server.

I wonder how Ben Collier is doing... I saw in the archives from November
that he was planning on building some content. Such behavior should
definitely be encouraged :)

If enough user-made content starts appearing, the default vos world on
interreality.org could contain a bunch of links to these other worlds. That
would be pretty neat.

Ken




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