[vos-d] parameterized views
S Mattison
s.mattison at gmail.com
Tue Dec 12 15:06:20 EST 2006
Don't forget Aspect Ratio/Field of View, and Near/Far clipping planes. Can't
have a camera without all the bells and whistles. ;)
But I think I see what you mean. Groups of objects, or some such, are
considered 'views'? So a 'camera view' would be the collection of preset or
active cameras in a world? Or do I not see what you mean?
On 12/12/06, Peter Amstutz <tetron at interreality.org> wrote:
>
> Your view is a filtered subset of the topic :-)
>
> I mean views in an abstract sense of a filtered or transformed version
> of some underlying data set. So in our examples, an area of interest
> "view" is a subset of all the avatars in the entire world, an revision
> control "view" is the state of the repository at a particular point in
> time out of all revisions, and an animation "view" is the position of
> all the scene elements at a particular point in time out of all
> keyframes.
>
> Think of a database view (where the contents of one table is defined in
> terms of a SELECT statement into one or more other tables) or the
> Model-View-Controller (MVC) pattern, where where the "view" is a
> transformed presentation of the underlying model.
>
> You're right that it's also a common to use describe a position and
> direction in a scene as a "view", but if it helps the discussion that
> use should be called a "viewpoint" or "camera".
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