[vos-d] Welcome to the "vos-d" mailing list

Shun-Yun Hu syhu at yahoo.com
Thu Nov 30 16:13:16 EST 2006


I'm currently doing some research on P2P-based 3D streaming (a technical report is recently released here: http://ascend.sourceforge.net/publications.php, comments/questions welcome).  I'm curious too how do you plan to do 3D content delivery?

Seems like your project goal shares quite a bit with the current direction of Virtual Object System. So how does it compare to projects such as Croquet (http://www.croquetproject.org/)?

Shun-Yun

----- $B86;O?.7o(B ----
$B4s7o<T!'(B S Mattison <s.mattison at gmail.com>
$BZ at 7o<T!'(B VOS Discussion <vos-d at interreality.org>
$B4s7oF|4|!'(B 2006/12/1($B at 14|8^(B) $B>e8a(B4:43:19
$B<g!!;]!'(B Re: [vos-d] Welcome to the "vos-d" mailing list

My project called VOS (Virtuality[virtual-reality] Operating System) had planned to take the idea one step further. Rather than just reimplementing Transfer Protocols to accomodate streaming 3d data transfer, I would replace the entire operating system, thus gaining greater control over the low-level hardware routines, memory management and recovery systems, interrupt scheduling, filesystem, device drivers, and networking protocols. I had planned to make 3d visualisations for all of these things, in fact, drawing inspiration from various sources such as many of the analogx utilities, as well as 'scanner' drive visualization available from 
steffengerlach.de

3d Webpages could still be stored in HTML format, and using the scripting language I designed as a normal script tag, page elements could take on whole new dimensions. 3d files could also be implanted as embeds on the page.


The script language would allow for the creation of any primitive objects or structures(for instance; inverse kinematic bone primitives), employing any material or graphical effect(such as particles), and in such a way, you could even create your 3d models 'on the fly' using only the scripting language itself. 2d 'common controls' would also be allowable within the 3d environment, differentiated by name/id, and would possibly have 3d analogues.


The scripting language I designed also had events besides 'create/run'(to be called during the creation of an object/environment or the running of the script), for 'change' (what to do if and when the object was updated, in realtime), 'destroy' (what to do before the object was deleted or destroyed as in a game), 'exception' (script error handlers), 'sub'(subroutine handlers) and 'timer'(countdown clock handlers); input triggers such as 'kb', 'mouseover', 'mouseleft', and 'mouseright'; and environmental triggers such as 'enter', 'exit', 'get', 'drop', 'sight', 'move', 'bump', 'hit'.


I'll see if I can't recall just where the webpage I made (so long ago) exists, and I'll put it up in a few minutes at http://www.chibitek.com/vos


On 11/30/06, Shun-Yun Hu <syhu at yahoo.com> wrote:
Hello Steve,

Nice to know you. So where's your project and what have been some of your ideas?


Shun-Yun




_______________________________________________
vos-d mailing list
vos-d at interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d




-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.interreality.org/pipermail/vos-d/attachments/20061130/c747c3b5/attachment-0001.htm 


More information about the vos-d mailing list