[vos-d] Welcome to the "vos-d" mailing list
S Mattison
s.mattison at gmail.com
Thu Nov 30 16:36:47 EST 2006
As for content delivery, I hadn't seriously planned to rewrite any
protocols. I felt that with the implementation of a true microkernel, as
well as proper memory allocation, I could take full advantage of the
processor (and any supported video cards), and simply deliver content
through TCP-IP. Not sure if there's such a need for much more than that.
ActiveWorlds seems to get along fine using only TCP-IP, downloading 3d files
in order of importance and using placeholders for what's not there yet...
I would say the main differences between my project, and that of Croquet, is
that Croquet has experienced networks programmers actually creating their
network software, whereas, I am nowhere near an experienced operating
systems programmer. I mostly do Quality Assurance for a living. Though I can
assure you my 'operating system's design' is of astounding quality, I could
never personally make it. Even going through getacoder and rentacoder, I'm
not sure how long it would take, and how much it would cost, to fully and
modularly implement. And even then, I'm not sure I would want to freely
share the source to unapproved developers, having spent so much time and
money to acquire it. Not that I'm exactly opposed to the idea of opensource.
I'm just opposed to the idea of 'revisions'. I want one version, done right,
the first time.
Anything that I would have called 'VOS v2' would not have been an operating
system that would fit on terrestrial computers. Indeed, what I had planned
for that revision involved nonexistant nanotechnology. *evil grin*
On 11/30/06, Shun-Yun Hu <syhu at yahoo.com> wrote:
>
>
> I'm currently doing some research on P2P-based 3D streaming (a technical
> report is recently released here:
> http://ascend.sourceforge.net/publications.php, comments/questions
> welcome). I'm curious too how do you plan to do 3D content delivery?
>
> Seems like your project goal shares quite a bit with the current direction
> of Virtual Object System. So how does it compare to projects such as Croquet
> (http://www.croquetproject.org/)?
>
> Shun-Yun
>
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