[vos-d] Welcome to the "vos-d" mailing list

S Mattison s.mattison at gmail.com
Thu Nov 30 22:49:44 EST 2006


That's probably the best idea. And I like to think that the notes I have
offline (hypercompressed onto a mere 6 pages of really tiny writing)
outshine the website by enormous margins.
It would be interesting to see a 3d engine attach itself to the Haiku
kernel. I like to think of the VOS idea as more than just a shell, and BeOS
has always measured up to my expectations as far as memory management and
allocation is concerned. Focus stealing is handled well, crashes are rare,
and processor time is delegated properly; To the user interface first and
foremost, and to the processes themselves second. Now if I could get an
implementation of crashproof virtual memory to run on it... ;)

On 11/30/06, Ken Taylor <taylork at alum.mit.edu> wrote:
>
>  Now what would be cool is to use your V[r]OS design to implement the
> front-end client interface to one's own computer, and to use interreality's
> VOS to connect to other virtual spaces out on the 'net :)
>
> Though building an entirely new operating system from the ground up might
> not be the most efficient way to go. There's some good kernels and
> stripped-down OSes out there to start from, which have a lot of the quirks,
> bugs, security and performance issues worked out. Not to mention hardware
> drivers. Building a modern, full-featured OS is pretty darn complex. (Heck,
> even apple didn't write a lot of OS X from scratch, and that arguably makes
> it a more solid product).
>
> -Ken
>
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