[vos-d] Patches for 0.24 in MSVC
Reed Hedges
reed at interreality.org
Tue Apr 24 12:10:35 EDT 2007
Wow, thanks Ken!
>
> The only thing I haven't really tracked down is that avatar movement seems a
> bit "jerky" in the MSVC build. If I get more time I might look into it...
Try it in a release build. (both VOS and Crystalspace in release mode).
MSVC puts a lot of extra code in when in debug mode; CS also has a lot
of extra debug utilities that might have been enabled in debug mode.
> _______________________________________________
> vos-d mailing list
> vos-d at interreality.org
> http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
More information about the vos-d
mailing list