[vos-d] Online Space
Reed Hedges
reed at interreality.org
Fri Feb 2 07:53:44 EST 2007
chris wrote:
> That's a nice idea but might be difficult.
The first version of TerAngreal could do this, so I think I'm talking
about something much simpler than you think :) All I mean is that as
scene author you *manually* subdivide nested spaces, and you make some
container object for that nested space represent the nested space. It's
not automatic. When you click on it, the client reloads the scene from
that child space as root. -- It's just a hyperlink to another world.
(If you want to automate it you'd have the equivalent of a
ProximitySensor grab you when you crossed into the stand-in object
(planet) and make you follow the hyperlink). But this all is good for
user navigation because it matches how the user wants to navigate the
world.
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