[vos-d] Online Space
chris
dragonmagi at gmail.com
Fri Feb 2 16:54:00 EST 2007
Ah ok,
I use prox sensors to trigger adjusting hither/on clip planes in a
continuous space and that works pretty well for managing z buffer
resolution. But it may be better if there is better build in support
in the viewer.
chris
On 2/2/07, Reed Hedges <reed at interreality.org> wrote:
> chris wrote:
>
> > That's a nice idea but might be difficult.
>
> The first version of TerAngreal could do this, so I think I'm talking
> about something much simpler than you think :) All I mean is that as
> scene author you *manually* subdivide nested spaces, and you make some
> container object for that nested space represent the nested space. It's
> not automatic. When you click on it, the client reloads the scene from
> that child space as root. -- It's just a hyperlink to another world.
> (If you want to automate it you'd have the equivalent of a
> ProximitySensor grab you when you crossed into the stand-in object
> (planet) and make you follow the hyperlink). But this all is good for
> user navigation because it matches how the user wants to navigate the
> world.
>
>
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