[vos-d] second draft requirements
chris
dragonmagi at gmail.com
Sat Feb 3 17:35:30 EST 2007
Hi Peter,
It's good to see you are adopting a plugin framework approach.
on meshes I was thinking you should support the triangular strip array
as that is a very efficient form for rendering. Also, there may be
another common mesh format worth supporting such as the one used in
Ogre3D.
For image formats, one of this biggest performance problems with X3D
is due to the size of images that are needed for textures. Better
compression support, such as jpeg2000 is pretty much essential.
On security, what can be done about network communications security -
e.g. encryption and authentication?
chris
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