[vos-d] second draft requirements
Peter Amstutz
tetron at interreality.org
Fri Feb 9 10:33:37 EST 2007
On Tue, Feb 06, 2007 at 09:52:51AM -0500, Reed Hedges wrote:
> On Sat, Feb 03, 2007 at 05:10:48PM -0500, Peter Amstutz wrote:
> > Meshes and Effects
> >
>
> Forgot Billboards I think.
>
> (Also terrain?)
Right. I'll add those.
> > The system shall support geometric primitives: cube, cylinder,
> > cone, sphere.
> >
> > The system shall support Lindin Labs "prims".
>
> In what manner? I.e. by import/export? Or directly in A3DL?
> (Or do we not seed to specify for the requirements?)
Directly in A3DL. My thought was we can write an OTD that has the same
parameterized fields that describe a SL primitive. The client needs to
be able to render that, of course. Hugh Perkins has a library "fractal
spline" which apparently can render SL prims that we can borrow. Having
this functionality would make it trivially easy to incorporate SL
content into VOS.
--
[ Peter Amstutz ][ tetron at interreality.org ][ peter.amstutz at gdit.com ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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