[vos-d] Online Space

Ken Taylor taylork at alum.mit.edu
Sun Feb 11 02:46:34 EST 2007


> if your physics - say bouncing boxes like my example - is performed in
> it's own local coordinate space then it could be made consistent every
> time - but I can't see how you would combine the rendering of this in
> realtime with the rendering of the scene

I don't see why transforming from "physics simulation space" to world space
for the purpose of rendering the frame is any more difficult than
transforming from, say, a model's local coordinate system to world space.

Ken




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