[vos-d] Online Space
Reed Hedges
reed at interreality.org
Mon Feb 12 19:51:26 EST 2007
chris wrote:
...there's a global coordinate system, and a local rendering coordinate
system...
So the main thing that you need to do, I guess, is represent your global
coordinate system not with IEEE floating point numbers (doubles have the
same problem, just further out), but with a fixed point representation
(or string even), and be careful in converting them from that
representation into IEEE floats but in the local viewpoint-centered
rendering coordinate system.
Right?
Reed
More information about the vos-d
mailing list