[vos-d] SecondLife client goes Open Source
Or Botton
winterk at barak.net.il
Tue Jan 9 06:05:34 EST 2007
On Jan 9, 2007, at 1:08 PM, swe wrote:
> Textures look often shabby, most of their 'houses' look like boxes,
> their
> 'trees' flow in the sky, not on ground.
> I guessed lots of people there, but so far I found round 20 in the
> start
> place, which cybertown had in better times too.
I have to chip in into this one - Its true that most of the
structures you've encountered may look pretty bad, but you have to
remember that this is mostly because the creators of said buildings
tend to be inexperienced users.
The idea behind SL's live building system is to leverage creation to
the point where any user who wishs to try it - professional or not -
can build something without having to go through a long period of
study. This does cause alot of low-quality and bad looking structures
to populate the landscape, but its not because the engine cannot do
any better.
Feel free to look me up on the IRC channel and i'll show you around
SL - some of the buildings built by the more professional artists may
surprise you.
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