[vos-d] SecondLife geometry
chris
dragonmagi at gmail.com
Wed Jan 10 21:28:13 EST 2007
Someone answered on another thread that it is not. They do cutting but not CSG.
chris
On 1/11/07, Reed Hedges <reed at interreality.org> wrote:
>
> Does anyone know if you can do boolean operations with prims? I vaguely
> recall that you can apply a few "cut out" operations but not completely
> general prim-prim boolean ops??
>
> Reed
>
>
>
> Mark Wagner wrote:
> > On 1/10/07, Peter Amstutz <tetron at interreality.org> wrote:
> >> One thing I've been wondering about -- while their primitives seem to be
> >> a pretty clever solution to the bandwidth problem, is their graphics
> >> architechture completely committed to being based on prims? With the
> >> rest of the world being based on straight triangle meshes or surface
> >> patches, their graphics model seems to be completely unable to keep up
> >> with the state of the art in 3D graphics.
> >
> > One thing I like about the prim model is that it can be converted to
> > raytracing and CSG with little to no effort.
> >
> > (Yes, you can raytrace meshes. But they look like raytraced meshes.)
> >
>
>
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