[vos-d] vos needs to be easier for designers to get in
swe
swe at cyworx.com
Mon Jan 15 16:17:08 EST 2007
Hi List,
On Mon, 15 Jan 2007, S Mattison wrote:
> Hermetic: Awesome ideas!
thanx
> database, and put it in the program as a new feature. And as I don't know
> programming languages that well... I'll really have to rely on someone
> else's programming ability, I believe.
>
> Anybody out there willing to work with me on this one?
yup
> On 1/15/07, sconzey <sconzey at gmail.com> wrote:
>>
>> I'm with hermetic here, while the code is comparitavely well
>> documented, there's little on content generation at all.
>>
>> However, on the flip side, this is an open source project, and you've
>> just found a way to contribute.
yup, my mail was ment like that.
Im willing to help, but I lack a lot of infos and did not find too much
on the vos docs yet beyond the level of writing own c++ code, thats why I
wrote.
To all newer on this list, Im developing a browser based build-up 3d
pirates-game, technic is php/mysql/vrml. While shared events are possible
with that, its a lot of work to make a system vos already has, including
its stabile 3dchat. (some screenshots:
http://www.cyworx.com/viewtopic.php?t=26&postdays=0&postorder=asc&start=15
notice the lack of shadows and the bad water of the old vrml viewer used)
To Peters new mail on list:
That sourceforge is good news! And thanks you bring me a bit more
understanding about the .cod .xod. history.
I will experiment a bit more around with it.
Sad that emma3d is not part of vos now, it looks on their site like they
dont have much activity since some time.
CU
hermetic
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