[vos-d] SecondLife client goes Open Source

Peter Amstutz tetron at interreality.org
Wed Jan 10 20:23:46 EST 2007


One thing I've been wondering about -- while their primitives seem to be 
a pretty clever solution to the bandwidth problem, is their graphics 
architechture completely committed to being based on prims?  With the 
rest of the world being based on straight triangle meshes or surface 
patches, their graphics model seems to be completely unable to keep up 
with the state of the art in 3D graphics.

That said, prims are something I'd like to incorporate into VOS, 
eventually.

On Tue, Jan 09, 2007 at 09:07:12PM +0900, chris wrote:
> 
> Yeah, some have spent the time to develop the skill and the content.
> I saw some impressive SL stuff, which surprised me considering how
> primitive their
> "primitive" modelling components seem to be.

-- 
[   Peter Amstutz  ][ tetron at interreality.org ][ peter.amstutz at gdit.com ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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