[vos-d] vos needs to be easier for designers to get in
S Mattison
s.mattison at gmail.com
Mon Jan 15 13:33:05 EST 2007
Hopefully, when I'm better at coding, I can code an internal world editor
that lets you right-click on objects if you have permissions to them, the
way you can in ActiveWorlds, and move them around, or rightclick on your
character in a free-edit world, to add new objects.
Then it'll just be a matter of having the right object files in the right
directories, and putting the right sounds and textures on them... hopefully.
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