[vos-d] VOS requirements
Len Bullard
cbullard at hiwaay.net
Fri Jan 26 00:00:59 EST 2007
++ 1
len
From: vos-d-bounces at interreality.org [mailto:vos-d-bounces at interreality.org]
On Behalf Of Braden McDaniel
Why isn't this a job for a metadata spec? It seems to me that this kind
of semantic information is too application-specific to encode in the
structure of the file format itself.
Note that you can attach metadata to any node in X3D. I don't know what
the case is with COLLADA; however, you could also transmit such metadata
out-of-band.
The out-of-band solution has a couple of interesting qualities:
* It readily supports a notion of allowing the same scene to mean
different things to different clients.
* You could potentially define mappings from the semantic metadata
file format to multiple different geometry file formats. So the
same semantic data could be meaningful regardless of whether the
geometry was expressed in X3D, COLLADA, or whatever.
Anyone who's ever used HTML and CSS should be seeing an analogy here.
Whether the semantic metadata lives out-of-band or in the scene,
coupling the nature of its specification to that of the geometry seems
like the Wrong Way.
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