[vos-d] 3D engines
chris
dragonmagi at gmail.com
Wed Jun 27 00:29:10 EDT 2007
Hi Peter, just one comment, it is proly not right to compare Ogre with a 3D
game engine.
Might be better to look at a game engine built on Ogre - like GOOF.
chris
On 27/06/07, Peter Amstutz <tetron at interreality.org> wrote:
>
> The developer of the Lightfeather 3D engine (an offshoot of Irrlicht,
> since rewritten) has expressed an interest in working with us, so I
> wanted to mention the idea of moving primary development from Crystal
> Space to another 3D engine. Since I am rewriting Ter'Angreal either
> way, I don't have a strong opposition to changing engines, but I don't
> (presently) have a strong reason to switch, either. The crucial
> features are that it be cross-platform, fast, unobtrusive (easy to
> subordinate to the WxWidgets or VOS event loop) and support a few
> crucial features we need, like portals and skeletal animation.
>
> Other 3D toolkits I have considered include Open Scene Graph and Ogre.
> I suspect that at this stage of development, most 3D engines are more
> similar than different -- they all use OpenGL and the same shader
> languages (Cg or GLSL), which accounts for about 90% of the end result
> of rendering.
>
> Many of the support features of various engines (map editors, or support
> for certain modeling programs) are less useful for us, since we will
> ultimately need to convert data to and from the engine-neutral A3DL data
> model for transmission over the network.
>
> Thoughts?
>
> Lightfeather:
> http://lf.mmdevel.de/news.php
>
> Crystal Space
> http://crystalspace3d.org
>
> Open Scene Graph
> http://www.openscenegraph.com
>
> Ogre
> http://www.ogre3d.org
>
> --
> [ Peter Amstutz ][ tetron at interreality.org ][ peter.amstutz at gdit.com ]
> [Lead Programmer][Interreality Project][Virtual Reality for the Internet]
> [ VOS: Next Generation Internet Communication][ http://interreality.org ]
> [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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