[vos-d] What are some ideas for cool demos?

Rob Meyers robmeyers at hotmail.com
Fri Mar 9 13:48:33 EST 2007


>3d Warehouse
>
>A 3d warehouse to showcase things needed for various 3d applications.
>This could be one place to browse for content and supplies-objects for
>starting a demo.
>
>=== Requirements === <>
>   * a new loader for image/textures archives:
>   * a new loader for models archives
>   * a new loader for text archives
>   * a new loader for other generic stuffs

I like the sound of this warehouse.  On this note, want to ask y'all if you 
have done work on the following:
a) Do you have a file format for wrapping up a single objects geometry and 
server side / client side code?
e.g. Scratch Pad File contains -
Geometry of pad for client side display
Client side code for interacting with pad / interacting with server
Server side code for keeping pad state

b) A file format for maintaing a collection of associated objects.
Basically I am thinking of some sort of object palette.
e.g. A home building palette contains walls, stairs, furniture, doors with 
shared state, etc.
or Game Palette, contains all the pieces you need for playing the game 
including game logic itself.

So when a user logs into a space, he can get the appropriate geometry / code 
for using it, or when he goes to above warehouse, is able to download a 
group of related items?

On the same note, one nice ready built space would be some sort of 
MySpace3D, got all the "standard" pieces for building your own space.

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