[vos-d] 3d GUI for a VR application (was Re: [Foxgui-users] Java versus foxgui)

HEBLACK, J jason.heblack at sbcglobal.net
Sun Mar 11 12:04:53 EDT 2007


----- Original Message ----
> 
> Incidentally, I worked on a project in college that was developing a 3d
> GUI for a VR application. Buttons were literally beveled 3D boxes on
> floating slabs, etc.. the user could reach out and press them. It
> worked, but it wasn't a very natural interface, and figuring out how to
> "arrange" dialogs and not just present  a cloud of floating slabs was
> tough. In the end, I'm not convinced that this is a good idea at all.
> The traditional interface is fundamentally a 2D solution, and work fine
> when used as a 2D overlay on a 3D world, but the problem of a general and reusable interface in a 3D context is still very much an open problem.
> 
> Joel

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