[vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?
chris
dragonmagi at gmail.com
Wed Mar 14 23:02:22 EDT 2007
Lauren,
you were clear enough - I was just reinterpreting a bit because I don't
think I have seen
such a thing for x3d. But there are some potential candidates as a starting
point, such as vos, vrspace or deepmatrix, to
perhaps link with an X3D browser. I just don't know enough about them
to comment on their specific strengths/weaknesses.
chris
On 15/03/07, Lauren Gauthier <info at 3dnetproductions.com> wrote:
>
>
> Granted. And Flux Player/Studio are probably as close to X3D
> game engine's rendering and authoring tools as it gets right
> now. Perhaps I didn't express myself clearly. What I am
> looking for is an actual complete or partial open source
> client/server implementation that can work with X3D.
>
> Cheers,
> Lauren
>
>
> > -----Original Message-----
> > From: owner-www-vrml at web3d.org [mailto:owner-www-
> > vrml at web3d.org] On Behalf Of Tony Parisi
> > Sent: Wednesday, March 14, 2007 7:33 PM
> > To: 'Hatt, Ronald (Ron) (LT)'; x3d-public at web3d.org; 'www-
> > vrml'
> > Subject: [www-vrml] RE: [x3d-public] X3D Game Engine?
> >
> > X3D *is* a game engine; it's just not a very good one yet.
> >
> > Add physics and particles (already in the Revision 1
> > plan), and some form of
> > spatial partitioning, and *then* it's a real game engine.
> >
> > Tony
> >
> >
> > > -----Original Message-----
> > > From: owner-x3d-public at web3d.org [mailto:owner-x3d-
> > public at web3d.org] On
> > > Behalf Of Hatt, Ronald (Ron) (LT)
> > > Sent: Wednesday, March 14, 2007 5:12 PM
> > > To: x3d-public at web3d.org; www-vrml
> > > Subject: RE: [x3d-public] X3D Game Engine?
> > >
> > > Doesn't the OS Delta3D game engine already support X3D?
> > > It is something to check into.
> > >
> > > Ron Hatt
> > > Naval Postgraduate School
> > >
> > >
> > > -----Original Message-----
> > > From: owner-x3d-public at web3d.org [mailto:owner-x3d-
> > public at web3d.org] On
> > > Behalf Of Lauren Gauthier
> > > Sent: Wednesday, March 14, 2007 4:29 PM
> > > To: x3d-public at web3d.org; 'www-vrml'
> > > Subject: [x3d-public] X3D Game Engine?
> > >
> > >
> > >
> > > Hello list,
> > >
> > > I'd like to run this here to get an idea of the general
> > > consensus about game engines for X3D.
> > >
> > > I feel that sooner or later, we're going to need some
> > kind
> > > of X3D game engine if we ever hope for visibility around
> > > the likes of MS XNA and plenty others.
> > >
> > > I'd like to get feedback with regard to open source
> > X3D/VRML
> > > client/server projects if any, that have been undertaken
> > in
> > > the past that are not Java based.
> > >
> > > Also, which amidst the current crop of general open
> > source
> > > game engines that you know of, would be considered good
> > > candidates for X3D?
> > >
> > > In essence, that could be servers or server components
> > that
> > > can do more than multi-user avatar and chat. I am not
> > too
> > > concerned about the authoring side of things, but the
> > server
> > > side. Specially something that works well with
> > databases.
> > >
> > > If there are no such things then I'd welcome suggestions
> > or
> > > links to libraries that could be used as building
> > blocks,
> > > preferably written in C++, Perl or other languages that
> > lend
> > > themselves well to Web development, while of course
> > being
> > > able to utilize X3D.
> > >
> > > Finally, are there currently supported X3D players in
> > the
> > > works (other than Contact versions) which have a server
> > side
> > > counterpart or otherwise built-in networking?
> > >
> > > Cheers,
> > > Lauren
> > >
> > >
> > > _____ ___ __ __ ___ ______ ___ ___ ___
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> > \
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> > /
> > > /____/ /____/ /_/ |__/ \___/ /_/ /_/ /_/\_\ \___/
> > > ______________________________________________________
> > > * * Interactive Multimedia - Internet Management * *
> > > * * Virtual Reality - Application Programming * *
> > > * 3D Net Productions www.3dnetproductions.com *
> > >
> > >
> > >
> > >
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