[vos-d] X3D

bruce brucel at spafon.com
Fri Mar 16 21:51:34 EDT 2007


Reed Hedges wrote:

>Len Bullard wrote:
>  
>
>>I will move on to X3D because eventually I will need some
>>of the new features like Inlines with interfaces and bits like the Keyboard
>>Sensor, the upcoming Network Sensor and the physics engine, or the
>>Nice-to-Haves like the Boolean Sequencer that I can replicate in script but
>>a node is easier.  For now, I am building in VRML97 where the weather suits
>>my clothes.
>>    
>>
>
>Fortunately, it sounds like some good GUI editors are coming out (like
>Flux studio).    I never did manage to find a really good GUI tool for
>building VRML97 that was really focused on VRML and supported all of it,
>though I was only looking at the free ones.
>
>(Back when I was able to actually do 3D for a job I ended up exporting
>VRML from a simple modeler called AC3D and then mucking about in it by
>hand slightly.)
>
>Reed
>
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>
>
>  
>
I still use AC3D (Now in Version 6.1) and it is a great, low cost 
modeling tool. Also Flux Studio (Which is free and aimed right at VRML & 
X3d. I even still use Cosmo Worlds for Windows, aimed directly at VRML
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