[vos-d] Typo in sector.cc
Peter Amstutz
tetron at interreality.org
Fri Mar 16 23:48:46 EDT 2007
Good idea. This is what distributed version control is good for. While
you're at it, you can fix that synqueue.cc bug you pointed out, because
I haven't gotten around to it ;-)
On Fri, Mar 16, 2007 at 08:38:58PM -0700, Ken Taylor wrote:
> In libs/vos/metaobjects/a3dl/sector.cc:
>
> void Sector::setCollisionDetection(bool enabled)
> {
> Property::setProperty(*this, "a3dl:colision-detection", enabled);
> }
>
> bool Sector::getCollisionDetection()
> {
> bool b;
> Property::getProperty(*this, "a3dl:colision-detection", b);
> return b;
> }
>
> collision is spelled wrong...
>
> Maybe I should make a bzr revision bundle so i can get my name in the log ;)
>
> -Ken
>
>
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--
[ Peter Amstutz ][ tetron at interreality.org ][ peter.amstutz at gdit.com ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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