[vos-d] [x3d-public] Re: Wham! SMAM! Avatar Jam!

chris dragonmagi at gmail.com
Thu May 10 02:32:36 EDT 2007


On 06/05/07, Tommi Laukkanen <tommi.s.e.laukkanen at gmail.com> wrote:
>
> Hi
>
> Sounds like a good plan. Regarding the avatar movement streaming protocol
> we could consider it to be part of the web3d analogy to HTTP (traditional
> web). X3D documents i.e. the static scene can be transfered to client
> browsers using HTTP but the three dimensional web raises intuitively new
> requirements namely avatars and interaction.

Yes, that is a good analogy.

My personal opinion is that not many people are really interested in
> interlinked 3d models without human interaction.

Very good point. A phd student I spoke to said: "It will be much better if
there is some form of conversation." He went on to outline a v simple form
of conversation where avatars tow around a thumbnail list of their favourite
pics. if u click on the thumbs u get the image. Avatars of attendees could
show their favourite SIGGRAPH pics. Those not attending may show their
pets/whatever. They would have a tab to click on to unroll the thumbs.

Avatar movements and object dynamics need to be synchronized between
> browsers and servers to enable distributed interactive simulation. There was
> some interesting work already done in the DIS-working group but the final
> protocol could be slightly less application specific. SWaMP could also be
> even perfect candidate for the standard but I have not been lucky enough to
> get to see the specification yet.

yes I'm hoping to try out SWaMP. And there is XOM for the server comms to
look at.

The protocol  could be called something like scene synchronization protocol
> (SSP) or X3D scene synchronization protocol XSSP. In addition to scene
> synchronization protocol some message contracts for login/logout, avatar
> selection and avatar control (in case the avatar scripting is run at server
> side ) would be well worth the effort. I am eager to dedicate my time and
> server resources to the work at hand.


That's great Tommi. I will be putting out a request for help in each area,
with  all the info I have gathered in  the online "blat" document.

cheers,

chris

best regards,
> Tommi Laukkanen
> http://questforvr.blogspot.com
>
> On 5/5/07, chris < dragonmagi at gmail.com> wrote:
> >
> > For this event OTTOMH, here is a first cut at things that have to be
> > accomplished:
> >
> > I will use the headings as an outline to this document: http://www.planet-earth.org/sg07/SMAM07.html
> >
> > where I'll just start blatting information to as I find it.
> >
> > 1. May
> > 1.1 Find/allocate some servers for prototyping.
> > 1.2 Collect together a set of public avatars to use and test them (we
> > want to ensure there are no scripts that would bog a client down and they
> > all basically work).
> > 1.3 Work out a simple protocol for streaming avatar movements over
> > tcp/ip or udp (or both). Since MediaMachines have a demonstrated prototype
> > protocol (SWaMP), implemented on Flux: , that would be a good place to
> > start.
> > 1.4 Choose one or more server software components to test client-server
> > comms and server-server comms.
> > 1.5 Choose some client software to run tests on.
> > 1.6 Run server-server tests and client-server tests. This will be to
> > shake out the various tools / technologies we have to choose from.
> > 1.7 Analysis, planning next month.
> > 1.8 Organise booth(s) at siggraph show floor. My company (Systemic) is
> > putting some money in, what about yours?
> > 1.9 UI for login and avatar selection.
> >
> > 2. June
> >
> > 2.1 First single server-client multiple avatar tests. There will
> > probably be multiple isolated tests like this.
> > 2.2 User interface tests.
> > 2.3 Client interaction tests.
> > 2.4 Second single server-client mass avatar tests. There will probably
> > be multiple isolated tests like this.
> > 2.5 Analysis.
> > 2.6 Planning for July.
> >
> > 3. July
> >
> > 3.1 First serious test of mass avatar collaboration at a selected hour.
> > 3.2 Second serious test of mass avatar collaboration at a selected hour.
> > 3.3 Analysis.
> > 3.4 Planning for the conference.
> >
> > 4. August
> >
> > 4.1 Conference demonstration 5th-8th.
> > 4.2  MUVEW Networking BOF (Thursday 10:30-12:30).
> >
> > Anything else?,
> >
> > regards,
> >
> > chris
> >
> > --
> > http://www.planet-earth.org
> > http://ping.com.au
> > http://systemic.com.au
> > http://planet-earth.org/Rez/RezIndex.html
> > --
> > It be a great secret: there be more truth at the centre.
> >
>
>


-- 
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http://planet-earth.org/Rez/RezIndex.html
--
It be a great secret: there be more truth at the centre.
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