[vos-d] Wanna help the Mass Avatar Mash?
chris
dragonmagi at gmail.com
Tue May 15 17:00:02 EDT 2007
On 15/05/07, Reed Hedges <reed at interreality.org> wrote:
>
>
> We don't have specific plans for H-anim and VOS. We haven't designed
> how jointed, animateable geometry will work in VOS yet. Chris is just
> keeping us informed about possible things to do (thanks Chris) I think.
np, and the other reason is that we should be able to get a X3D client
talking to the
VOS server via the network nodes and with a client side proto wrapper to
handle the VOS
specific protocol.
At this point, we plan on having a general VRML server for VOS that
> exposes a running VRML scene in VOS, but I've been lazy and distracted
> by web stuff and haven't worked on it for a while. :)
how terrible of you!
If anyone is interested in talking about how jointed, animated geometry
> will work (for both humanoid avatars and other stuff) will work, go
> ahead :)
still dark magic 2me ,
chris
Reed
>
>
>
> On Sat, May 12, 2007 at 12:18:32PM -0700, dan miller wrote:
> > can someone sum up what's going on with this project? Is there going to
> be
> > some sort of H-anim importer to VOS? Or some other X3D compatibility
> > strategy?
> >
> > -dan
>
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