[vos-d] notes from IRC, pt 2
Peter Amstutz
tetron at interreality.org
Tue Oct 23 00:34:57 EDT 2007
Additional notes on interreality3d gui from IRC.
Participants: mm765, tetron
- Had trouble moving the avatar. Determined that this probably
stemmed from a combination of issues:
- Initially tried to use WASD keys (typical first person shooter
configuration). Interreality3D 0.1 doesn't bind these keys to movement.
- The "d" key goes into drag and drop mode, which overrides the
movement keys and is not obvious how to escape from (you hit "escape").
- Once figured out arrow keys for movement, reported stuttering
movement. This seemed to be tied to resizing the window (?). Mentioned
he was using Windows Vista -- interreality3d hasn't been tested first
hand on Vista, so it may be an issue with that OS.
- Reported crash when clicking on "?" button, then closing the help
panel.
- Did not like having to push "escape" to cancel out of minor modes.
Should at least be able to cancel mode using the same key that got into
the mode.
- Did not think splitting was a common enough operation to support
having those buttons on the button bar.
- Mentioned running out of space in the window when using the mouse to
move.
- Liked the ability to go back to previous views.
- Suggested having view "templates" for set GUI configurations. I
mentioned and we agreed this is the same idea as UI "skins" discussed
previously on vos-d.
- Suggested that chat view should be integrated as an overlay on the 3D
view; a suggestion also put forward by winterk (I believe.)
- Did not like Emacs-style multi-key chords. I pointed out that the
majority of Ctrl- and Alt- prefix key shortcuts are already monopolized
by the OS, other GUI controls or by convention, so there are very few
shortcut keys available without getting into multi-key chords.
- Agreed the the UI will probably become clearer once its purpose is
clearer. Lacking the ability to do any interesting browsing or editing
(which depends on the backend to supply that data) it requires a bit of
imagination to see what the workflow will be like, and how a
configurable UI plays into that.
--
[ Peter Amstutz ][ tetron at interreality.org ][ peter.amstutz at gdit.com ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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